My current list has a Flyrant that usually takes the warlord spot.
The Flyrant is kitted out with Devourers and
So what is the best set of traits to give him - my estimations are as follows
Ratings for each are out of 5, 5 = awesome, 0 is completely useless
Command
Inspiring Presence Fearless everywhere 0
Intimidating Presence Nice but only a few units it makes a big difference with 3
The Dust of a thousand worlds Meh most nids have it anyway 1
Master of the vanguard Can be handy especially for big bugs 3
Target Priority Old advisary is better but better range here 2
Coordinated assault Speeds up assaults a little 3
Personal Traits
Master of Defence Flyrants rarely stay in own deployment zone. - 1
Master of Offence Flyants do occasionally charge things -2
Master of Manoeuvre Don't really need this but keep em guessing - 2
Legendary Fighter Awesome.. challenge the weakling get a VP, can win games -5
Tenacity Useful but requires careful movement -4
Immovable object Awesome .. who doesn't like a scoring boss! -5
Strategic Traits
Conqueror of cities A little table dependant but very good if right table - 3 or 5
Night Attacker Nids love to close in while it is dark - 5
Master of Ambush Outflank for assault units is pretty poor now - 2
Strategic Genius Re-rolling reserves is good for holding gaunts back or bringing on flyers- 4
Divide to conquer Very good for Nids if opponent is dependant on reserved firepower - 3
Princeps of Deceipt Meh deployment zone limitation makes this weak - 1
Overall
Command 12
Strategic traits 19
Personal traits 18 or 20
So that helps a little command is not worth taking...In most situations I would pick personal as it has a better upside but if the table was heavy ruins then I would be tempted to roll strategic as that slightly weights things in your favour!
Roll well Folks
The Flyrant is kitted out with Devourers and
So what is the best set of traits to give him - my estimations are as follows
Ratings for each are out of 5, 5 = awesome, 0 is completely useless
Command
Inspiring Presence Fearless everywhere 0
Intimidating Presence Nice but only a few units it makes a big difference with 3
The Dust of a thousand worlds Meh most nids have it anyway 1
Master of the vanguard Can be handy especially for big bugs 3
Target Priority Old advisary is better but better range here 2
Coordinated assault Speeds up assaults a little 3
Personal Traits
Master of Defence Flyrants rarely stay in own deployment zone. - 1
Master of Offence Flyants do occasionally charge things -2
Master of Manoeuvre Don't really need this but keep em guessing - 2
Legendary Fighter Awesome.. challenge the weakling get a VP, can win games -5
Tenacity Useful but requires careful movement -4
Immovable object Awesome .. who doesn't like a scoring boss! -5
Strategic Traits
Conqueror of cities A little table dependant but very good if right table - 3 or 5
Night Attacker Nids love to close in while it is dark - 5
Master of Ambush Outflank for assault units is pretty poor now - 2
Strategic Genius Re-rolling reserves is good for holding gaunts back or bringing on flyers- 4
Divide to conquer Very good for Nids if opponent is dependant on reserved firepower - 3
Princeps of Deceipt Meh deployment zone limitation makes this weak - 1
Overall
Command 12
Strategic traits 19
Personal traits 18 or 20
So that helps a little command is not worth taking...In most situations I would pick personal as it has a better upside but if the table was heavy ruins then I would be tempted to roll strategic as that slightly weights things in your favour!
Roll well Folks
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